/*
 * Copyright (C) 2012 rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.gfx.gui;

import rpg.gfx.Bitmap;

/**
 *
 * @author rothens
 */
public class GUIElement {
    
    private Bitmap element;
    private int xLoc;
    private int yLoc;
    
    public GUIElement(Bitmap element, int xLoc, int yLoc) {
        this.element = element;
        this.xLoc = xLoc;
        this.yLoc = yLoc;
    }

    public Bitmap getElement() {
        return element;
    }

    public void setElement(Bitmap element) {
        this.element = element;
    }

    public int getxLoc() {
        return xLoc;
    }

    public void setxLoc(int xLoc) {
        this.xLoc = xLoc;
    }

    public int getyLoc() {
        return yLoc;
    }

    public void setyLoc(int yLoc) {
        this.yLoc = yLoc;
    }
    
}
